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Finding & approving creators

Work the Recruiting list and approve a first partner

Finding & approving creators

A partnership starts one of two ways: a creator applies to your game, or you invite them. Both end up in the same place — your game's Partners tab — and both are the same decision from your side: yes or no.

Why it works this way

You recruit for a game, not for a roster. There's no global creator directory to shop from; the list lives inside each game and is scored against that game's tags. The same creator can sit at the top of one of your games and nowhere near the top of the next.

An invitation and an application are the same thing pointed in opposite directions. One partnership record, with a note of who started it — which is why the list shows Applied and Invited as different colours rather than keeping two separate inboxes. Everything downstream (chat, keys, submissions, reviews) hangs off that single record, whichever way it began.

Nothing gets deleted, so nothing is a dead end. Reject an application and the row stays, under Rejected; invite that creator six months later and the same record wakes up with its history intact. That's also why creators you've worked with before stay visible in Old Partners instead of vanishing.

And the decision is yours to make. No follower threshold auto-approves anyone. The score sorts the list; you read the profile.

Where it lives

Open your game → Partners. Five sub-tabs:

Tab What's in it
Approved Your current partners — where the actual work happens.
Recruiting Everyone else, plus a badge counting applications waiting on you.
Settling Partners finishing up after the game was archived, inside the resolution window.
Old Partners Anyone the partnership ended with — left, removed, or ended with the game.
History The audit trail: who joined, who left, when, and why.

Working the Recruiting list

Every discoverable creator, each with their match score against this game. Best match sorts first.

  • Show: chips narrow by where they stand with you — All · Applied · Invited · Rejected · Kicked · Left. Start on Applied; those people have already raised their hand.
  • The filter bar cuts by Genre, Structure, Art Style, Theme, Language, Audience Region, Tag, Content Type and Frequency — the Tag filter is your own private labels.
  • Click anyone to open their card: channels and reach, rating, what they've delivered before, and the actions below.

Click the match score itself to see which tags produced it. A high score off one unexpected loved tag is a different proposition from a broad, even fit — and only one of those is worth a personal message.

Inviting someone

From the creator's card: Invite as Partner, with an optional message.

Write the message. It's the difference between a notification and an offer — say which reward package you have in mind and why you picked them, in two sentences. The row becomes Invited until they answer, and Cancel Invitation withdraws it cleanly while it's pending.

Approving an application

An applied creator's card gives you Accept Application and Reject.

Accept moves them to the Approved tab, opens your private chat with them, and lets them start working: requesting a key, and submitting content against one of your reward packages.

Reject takes an optional reason. Write one. It costs you a sentence, and it's the difference between a creator who understands they're a poor fit for a horror game and one who assumes the platform is a lottery. They can still be invited later — the row just sits under Rejected until then.

Block is heavier and rarely what you want: it stops that creator from applying to your organization at all, not just this game. Unblock reverses it. If a creator has blocked you, their card says so and you can't invite them.

Two limits worth knowing

Free plan: 20 approved partners per game. You'll get an upgrade prompt on the twenty-first, and it's enforced when the accept actually happens — not just in the UI.

Applications can be switched off. On Overview, Close Applications stops new ones arriving without touching anyone already approved; the button becomes Reopen. Useful when you've got who you need and don't want a queue you'll never answer.

Who can do this

The organization owner, or a member with the Partners permission — that same switch covers approving, rejecting, removing partners, leaving reviews and blocking.

Once someone's approved

They can ask for a key and deliver work against your packages, and the whole exchange has a place to live: Keys, submissions & rewards.

Watch the walkthrough

The same ground on video. The written steps above are the current version — follow them if the app looks different from the recording.

Next in Studios & publishers

Keys, submissions & rewards

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