All guides
Content creators
11

Find games, deliver content & get rewards

Filter Browse by fit and apply, then go from approved to rewarded

Find games, deliver content & get rewards

This is the whole creator arc in one page: find a game worth covering, apply, get your key, make the thing, and collect what you were promised.

Why it works this way

Because you're choosing, not being chosen. Browse is a catalogue you sort by fit — you apply to what you actually want to play, months before it launches, instead of waiting for an offer to arrive.

Because the terms are written down before you commit. Every application goes against a reward package: what's expected, what you get, and when it's delivered. You read it before you apply, and it's still there afterwards. "We'll sort you out" isn't a thing here.

And because every step leaves a mark. Key sent, content submitted, review requested, reward sent — both sides see the same status on the same partnership. If something stalls, you can point at exactly where, without a single "just following up" message.

Find a game

Browse lists every verified, live game. With a match profile your default sort is Best match — your taste against their tags. You can also sort by Newest, Most partners, or Active events, and filter down to the genres, styles and platforms you care about.

Open a game and read two things before anything else: the reward packages (what's actually on offer) and the match score — click it to see which of your loved and avoided tags produced it.

Apply

On the game's Overview, Apply for Partnership. There's an optional message.

Write it. A studio looking at twenty applications is choosing between people, and two honest sentences — what you'd make, why this game — beat a blank application every time. If applications are closed, the button says so; the studio has paused new ones.

Some games run Game Events instead: a campaign with a fixed publish window that everyone posts inside. Those have their own apply button and their own participant list.

Once you're approved

Your partnership gets its own space with Overview, Messages, Rewards and Activity tabs.

Your Steam key is on the Overview. Revealing it is deliberate and one-way — once you look, it's counted as revealed and can't go back to the studio's pool. That's also the studio's signal that you've started, so don't reveal it until you mean to play.

Messages is your direct line to the studio. Use it — a question asked early is cheaper than a video that misses what they wanted.

Deliver

Go to Rewards and you'll see each package you're working on. Under one, add your content link (https://…) and submit it. Add as many as the package asks for — three videos means three links.

Two things happen on the studio's side: they can mark submissions viewed, and they can like one, which notifies you. A like is not the same as approval.

When a package is finished, press Request review. The status becomes Review requested and it's the studio's turn.

They either verify it — the package is done and the reward is owed — or decline it with a required reason. A decline isn't the end: fix or add what's missing and Request review again.

Get paid

Once verified, the studio sends the reward, on the schedule the package stated: immediately, on release, at the end of the event, on a date, or manually. When it arrives, press Mark reward as received.

That last click matters more than it looks. It closes the loop on the record, and that record is what a future studio sees when it's deciding whether to work with you.

Afterwards you can leave a review of the studio — one per studio, per direction. Reviews only exist where a real partnership happened, which is what makes them worth reading.

Your dashboard

The creator dashboard lists Game Partnerships and Game Events with the same counters as your partnership pages, so you can see everything waiting on you in one place — keys not yet revealed, work not yet submitted, reviews requested, rewards not yet marked received. Retired partnerships are kept below.

Who can do what

If you're on someone else's creator team, three switches control this: Partners (apply, accept, decline, leave, review), Submit (submitting deliverables and requesting reviews) and Messages. Missing a button usually means one of those is off — check your row on My Organization → Team.

Watch the walkthrough

The same ground on video. The written steps above are the current version — follow them if the app looks different from the recording.

One more, whichever side you're on

That's your track finished. This last one is shared by both sides.

For everyone

Messages, notifications & support

Use the docked bar and know where to get help

Start
Still stuck?

If the guides didn't cover it, get in touch — you don't need an account to reach us.

Contact us

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.